Roadmap
Where the studio is headed.
Glint ships in the open, one real need at a time. Here is a directional view of what has landed, what is in motion, and what we are still thinking through.
This is a direction, not a set of dated promises. Priorities shift as we learn what people actually need, and the changelog is the record of what has actually shipped.
Shipped
- Studio quality-of-lifeMulti-select and group move, a right-click context menu, a reusable asset library, and one-click export presets.
- Surface & print mockupsWrap a design onto a tee, mug, poster, framed print, card, or packaging box.
- Mobile studioA canvas-first layout built for phones, with a flickable control sheet.
- 3D device mockupsReal perspective frames you can orbit, light, and spin-export.
- Command centerA context-aware command palette with shortcuts and recents.
- AI design agentDescribe a look and refine it by chat, baked into exports.
- Color engineFilters, palettes, cinematic grades, and color mapping.
In progress
- Deeper canvas editingGrouping, locking, and resize handles building on the new multi-select.
- Performance on large batchesFaster rendering when you run a template across many images.
- More guide contentWalkthroughs for the workflows people ask about most.
- Accessibility passesBetter keyboard paths, focus states, and contrast.
Exploring
- Interactive walkthroughsTurning a deck into a clickable, embeddable product tour.
- A real motion timelineMulti-clip editing on top of the existing animation engine.
- Richer scenesPhotographic and spatial backdrops for hero shots.
- Team workflowsShared brand kits and template libraries for groups.
Have a request?
The best features here started as someone's issue. Tell us what is missing.